Oct 27, 2026PlotLuck Android is available on Google Play
Google Play Console now reports the initial production release, version 21 (Plot Luck 1.0.15), as Available on Google Play with a full rollout to 178 countries and regions. Players can explore the live Android game; a separate no-login public demo lets anyone preview the basic movement, territory and DIG mechanics without an account or live GPS.
Oct 25, 2026Google Play production access granted
Google Play approved Plot Luck (com.plotluck.app) for production access following its Android closed test. This unlocks the ability to submit a public release; it does not by itself mean the app is published.
Oct 25, 2026First Android production release submitted for review
Plot Luck 1.0.15 (Android version 21) has been submitted to Google Play Production for review. At the time this milestone was recorded, the release was still awaiting approval; it was subsequently published on October 27, 2026. The Android build includes production AdMob integration, but ad serving and app readiness remain subject to separate AdMob verification.
Oct 24, 2026New responsive game interface
A five-button illustrated dock, clearer resources, new inventory visuals, and ongoing compact-screen HUD and MOVE refinements help make the map easier to play on phones and desktops. These improvements remain under device testing.
Oct 23, 2026Daily Adventures and Movement Field Guide
Daily gameplay objectives now connect floating Upgrade Token pickups, Ghost movement and DIG, alongside a replayable guide to GPS, GPS REACH, Ghost and Teleport.
Oct 22, 2026Make PlotLuck Great Again: game first
PlotLuck refocused on enjoyable territory-gameplay, progression and exploration first. Ads and optional financial rewards remain secondary to the game.
Oct 16, 2026iOS submitted for App Review
PlotLuck was submitted to Apple for review. Submission is a milestone; it does not by itself mean App Store approval or public availability.
Sep 2026Mobile beta and GPS field testing
Native Android and iOS wrappers, Android closed testing, real movement and backend security became major development priorities.
Sep 23, 2026Ten physical Las Vegas discoveries
The Las Vegas map now contains ten physical Easter eggs tied to real places and local history: Springs Preserve, Old Las Vegas Mormon Fort, Harrison Guest House, Moulin Rouge, Golden Gate’s shrimp cocktail, Tupac at Flamingo/Koval, Gilbert Hyatt’s microprocessor-patent discovery, Mike Tyson/Tiger Mansion, the Welcome sign and Vegas Vic. Physical interaction uses trusted live Real GPS rather than Ghost, Active or cached location data.
Sep 23, 2026Vegas Discoveries opened to the public
The source notes behind those discoveries are now published as a crawlable Vegas Discoveries collection. Each entry explains the history, why it belongs in the map, responsible-location boundaries and links to official institutions or established reporting. No account or GPS permission is required to read the pages.
Sep 23, 2026Physical discovery rewards rebalanced
Las Vegas physical discoveries were standardized to a smaller Upgrade Token reward while preserving the stricter physical-visit gate. The location-agnostic Duck Song Easter egg remains a separate system.
Sep 23, 2026Registration/session race hotfix
The global auth/session listener was kept out of the explicit Create Account and Sign In takeover window so a legitimate foreground registration flow is not signed out while its profile is still being created. Active-device ownership lives in the private UID-scoped user record rather than the public gameplay profile.
Sep 23, 2026Low-read and idle-quiescence pass
Several recurring Firebase paths were removed or bounded. Returning players can reuse server-confirmed display snapshots, broad collection reads are not allowed on ordinary timers, and background/hidden sessions target zero recurring network work. Economy mutations remain server-authoritative at meaningful actions instead of every display tick.
Sep 22, 2026Floating token movement and reward presentation
A cross-token throttle that could reject legitimate rapid movement was removed while preserving per-token exactly-once cooldown authority. Mobile reward presentation was also tightened so actionable Dig and item rewards remain visible on compact phone screens.
Sep 17, 2026Map stability and mobile performance
Travel-trail rendering was isolated from the high-frequency live GPS marker, trail redraws were double-buffered, endpoint visuals were throttled and nearby grid chunks were cached/preloaded. The goal was to reduce flashing, unnecessary redraw work and device heat without changing location authority.
Sep 14, 2026Android wrapper and continuous GPS testing
The Android Trusted Web Activity path was stabilized around the existing website and Firebase account. Testing specifically checks that delegated watchPosition() continues producing repeated movement updates rather than succeeding only on the first location fix.
Sep 11, 2026Account privacy and ownership security
Private profile information was separated from publicly readable game identity data. Plot ownership writes were restricted to the owning Firebase UID, and unknown Firestore collections remain denied by default.
Aug 16, 2026First recorded Vercel production deployment
PlotLuck’s Vercel activity log records project creation and a production deployment on August 16, 2026. This is evidence of public deployment history, not necessarily first commercial trademark use.